Advanced Body Mechanics
Tell a story through dynamic movement
Jump Into Action
In the Advanced Body Mechanics animation course, build on your skills from previous courses to animate increasingly physical shots. Pick a character and create your own action sequence, using cuts to help tell your story.
Whether you want to send your character barreling through a wall or jumping out of a plane, Advanced Body Mechanics will teach you the necessary skills to animate believable physicality and body mechanics.
12-WEEK COURSE
$2,499 USD
Pro Animators Mentor You to Be Successful
Our mentors are the heart and soul of Animation Mentor. They are professional, working animators from studios like Pixar, DreamWorks, and Industrial Light & Magic, who will teach you the ins and outs of production-level animation. Keep the momentum going in the Advanced Body Mechanics course, the third of our Core Character Animation Courses.
Drew Adams
Animator
DreamWorks Animation
Drew Adams has been a professional animator since 2001 and is currently an animator at DreamWorks Animation. He started as an in-between 2D animator on Atlantis: The Lost Empire and transitioned to 3D animation on DreamWorks films including How to Train Your Dragon: The Hidden World.
Ray Chase
Senior Animator
id Software
Ray Chase has been a professional animator since 2000 and is currently a senior animator at id Software, known for the DOOM video game franchise. He previously worked at Reel FX, known for their work on the theme park ride Despicable Me: Minion Mayhem and Jorge Gutierrez’s beautiful film The Book of Life.
Mario Orlando
Senior Animator
Industrial Light & Magic
Mario Orlando has been a professional animator since 2005 and is currently a senior animator at Industrial Light & Magic. He was previously at ILMxLab, a Lucasfilm immersive entertainment studio that creates interactive, virtual storytelling. Mario is a 2015 graduate of Animation Mentor.
Choose Your Mentor
Once you've applied and been accepted into Animation Mentor, you can choose your mentor and register for class.
Studios that Hire Our Character Animation Students
On-Going Rig Access
PINKY
ROCK
TWIG
SARGE
FUZZBOT
Personalized Mentorship
Our mentors are working professionals with years of experience under their belts, and they’re passionate about training the next generation of animators. In this course, you will learn from your mentor in live sessions as they share insights about what studios are working on and what qualities they look for in an animator. Your mentor will work directly with you to grow your skills, sharing weekly 1:1 feedback and reviews to help you improve your animation.
Studio-Level Animation Tools and Assets
Course Requirements for Advanced Body Mechanics
Course Details
LIVE Q&As | Weekly 1-Hour Q&As
LECTURES | 12 Pre-recorded Lectures
ASSIGNMENTS | 3 Animation Exercises
ACCESS |Over 150 hours of additional content
SOFTWARE | Autodesk Maya
HARDWARE | Meet Minimum Requirements
AGE | 18 Years or Older
LANGUAGE | Taught in English
Skills You Need Before You Start
This character animation course requires you to have a working understanding of, and experience with, Autodesk Maya software. If you don’t you can take our Maya Basics Workshop.
What You’ll Learn
Now that you have the basics down, it’s time to focus on Body Mechanics. In this course you will:
- Use staging and composition to tell a story and help your audience understand the narrative progression
- Plan a 3-shot action sequence that utilizes dynamic movement to tell an appealing story
- Learn advanced techniques to make your characters pirouette across a stage, scale the rigging of a pirate ship, or backflip out a window
- Combine body mechanics principles into a powerful tool set which you’ll use to create more believable motion in your characters
- Incorporate different types and sources of video reference and use them to enhance your animation
Animation Mentor Interest-Free Payment Plans
Animation Mentor offers interest-free payment plans. Payment Plans allow students to distribute the $2,499 USD tuition into flexible payments throughout the school term.
FAQ for Advanced Body Mechanics
What is staging in animation?
Staging is one of the 12 Principles of Animation. In animation, staging can refer to anything from the camera angle, to the timing, or the environment. All of these elements should work together to direct the attention of the audience and make sure that the story is being conveyed in a clear manner. For more information, check out our blog post on staging in animation.
What is exaggeration in animation?
Exaggeration in animation is when certain character movements push slightly past the bounds of reality in order to support the storytelling. Exaggeration is used to make characters feel more powerful and make their actions more impactful.
What is composition in animation?
Composition is the act of intentionally placing your character relative to the background. When you are thinking about composition, you have to make sure that your character is correctly positioned on screen and that they are being viewed from the right distance. This way, your audience can easily follow the action without feeling confused or overwhelmed.
What Advanced Body Mechanics Students are Saying
By Far the Best School
The Q&As Were Always Amazing
The Best Teacher I've Ever Had
The Support is 10/10
A "Lightbulb" Moment
Learn an Amazing Art Form
Completing a Complicated Sequence
By Far the Best School
The Q&As Were Always Amazing
The Best Teacher I've Ever Had
The Support is 10/10
A "Lightbulb" Moment
Learn an Amazing Art Form
Completing a Complicated Sequence
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